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If you haven’t completed the Wings of Liberty campaign, but still intend to, beware minor spoiler below.Īt the conclusion of Wings of Liberty, the Terrans landed a massive blow against the Zerg, destroying many of them and scattering the rest. It is a much easier concept to get behind Kerrigan as a character, with her relentless quest for revenge against Arcturus Mengsk and the love/hate relationship she has with her Queen of Blades alter ego. He’s either alternatively shooting things, growling at others, or pining away for Kerrigan.
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While Wings of Liberty offered an enjoyable single-player campaign experience, Jim Raynor remains a stoic and gruff leading man who isn’t that dynamic. But there is much room for improvement here to get neophytes up to speed, because newcomers will face frustration in combat with others. The single-player campaign in Heart of the Swarm picks up immediately where Wings of Liberty left off, seamlessly transitioning you into Kerrigan’s world and immersing you in the insectizoid realm of the Zerg, while the multiplayer has been tweaked and updated with new units, maps, modes, and more.
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What remains is a game that feels strangely welded together, although neither half disappoints. Together, they will represent the complete StarCraft II experience, although the game is an odd beast, with the single-player and multiplayer facets offering such disparate gameplay. Paired with the initial release of the game with the Wings of Liberty and its Terran storyline, we now have two-thirds of the complete package, with the Protoss-based Legacy of the Void coming at a later date to round things out.
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The juggernaut of mouse-clicking that is StarCraft II just received a huge shot of adrenalin in the form of the first expansion for the game, the Zerg-focused Heart of the Swarm.
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